Wireframes

This entry is part 34 of 44 in the series Words

A common technique for prototyping computer screens is to use wireframes. A recent article in UXmatters discusses wireframes, and asks whether wireframe prototypes are used by program designers as a substitute for real collaboration. That’s a good question. But I think this is a better one: is showing wireframes to people a poor substitute for […]

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Anthropology

This entry is part 33 of 44 in the series Words

When doing usability testing (see Discount Usability Testing) we tend to act like anthropologists, observing people using computers as if they were savages performing quaint native rituals. In a post in UXmatters, Jim Ross argues that we should also use the anthropological technique of participant observation: basically, going native. Or, in other words, trying to […]

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