Goals vs. Tasks

This entry is part 6 of 12 in the series Medical Computing

In past articles, we discussed human-illiterate computers, usability, memorability, learnability, Tognazzini’s Paradox, design integrity, simplicity, abstraction, discount usability testing, and personas. Now, we will discuss goals and tasks. These are similar terms, and sometimes used almost interchangeably. But using the terms task and goal sloppily is, according to expert software designers, an error that leads […]

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Personas

This entry is part 5 of 12 in the series Medical Computing

In past articles, we discussed human-illiterate computers, and we discussed usability, memorability, learnability and Tognazzini’s Paradox: how  changing a single word can make big differences in usability. We also discussed design integrity, simplicity, abstraction, and discount usability testing. Now, we’ll talk about personas. It seems to me that personas are a bit like Critical Incident […]

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Design Integrity, Simplicity and Abstraction

This entry is part 3 of 12 in the series Medical Computing

In the first of this series, I tried to persuade you that your computer was human-illiterate, and we defined and discussed usability, memorability, and learnability. In the second, we discussed Tognazzini’s Paradox: how the hardest part of designing an effective program is often what seems the most trivial – sometimes simply a matter of changing […]

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Robustness

This entry is part 2 of 44 in the series Words

Robust. My dictionary defines it as ro·bust, adj. 1.strong and healthy; hardy; vigorous: a robust young man; a robust faith; a robust mind. 2.strongly or stoutly built: his robust frame. 3.suited to or requiring bodily strength or endurance: robust exercise. 4.rough, rude, or boisterous: robust drinkers and dancers. 5.rich and full-bodied: the robust flavor of […]

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