Wireframes
A common technique for prototyping computer screens is to use wireframes. A recent article in UXmatters discusses wireframes, and asks whether wireframe prototypes are used by program designers as a substitute for real collaboration. That’s a good question. But I think this is a better one: is showing wireframes to people a poor substitute for […]
Skeuomorphism
Skeuomorphism has been around for a long time. Architects including Frank Lloyd Wright have eschewed it. Alan Cooper, known as one of the founding fathers of user interaction design for computer systems, decried it in the first edition of his classic text, About Face: Essentials of User Interaction Design. And more recently (~October 2012), people […]
Menu
Faced with a long dinner menu, it’s hard to decide what to order. (Even with a medium-sized menu, my wife always says “You go ahead and order, I haven’t decided yet.” But that’s extreme.) It’s not just an urban legend. There are scientific studies that demonstrate it. The study When Choice is Demotivating by Sheena […]
Speech Recognition
In the Beginning: VoiceEM Back in 1988, Ray Kurzweil came out with speech-recognition software, including something called VoiceEM. It was an emergency medicine physician charting application; there was also VoiceRAD for radiology. These were DOS programs that ran with that typical DOS 80 character x 25 character text screen. In addition to having a medical-specific vocabulary, VoiceEM had […]