Personas

This entry is part 5 of 12 in the series Medical Computing

In past articles, we discussed human-illiterate computers, and we discussed usability, memorability, learnability and Tognazzini’s Paradox: how  changing a single word can make big differences in usability. We also discussed design integrity, simplicity, abstraction, and discount usability testing. Now, we’ll talk about personas. It seems to me that personas are a bit like Critical Incident […]

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Discount Usability Testing

This entry is part 4 of 12 in the series Medical Computing

In the first of this series, I tried to persuade you that your computer was human-illiterate, and we defined and discussed usability, memorability, and learnability. In the second, we discussed Tognazzini’s Paradox: how the hardest part of designing an effective program is often what seems the most trivial—sometimes simply a matter of changing a single […]

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Tognazinni’s Paradox

This entry is part 2 of 12 in the series Medical Computing

In the first of this series, I tried to persuade you that your computer is human-illiterate. We discussed ways that people try to improve this, including usability testing. I introduced you to Alan Cooper’s About Face: The Essentials of User Interface Design (you did go out and buy it and read it, didn’t you?) which […]

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