Design Integrity, Simplicity and Abstraction

This entry is part 3 of 12 in the series Medical Computing

In the first of this series, I tried to persuade you that your computer was human-illiterate, and we defined and discussed usability, memorability, and learnability. In the second, we discussed Tognazzini’s Paradox: how the hardest part of designing an effective program is often what seems the most trivial – sometimes simply a matter of changing […]

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Tognazinni’s Paradox

This entry is part 2 of 12 in the series Medical Computing

In the first of this series, I tried to persuade you that your computer is human-illiterate. We discussed ways that people try to improve this, including usability testing. I introduced you to Alan Cooper’s About Face: The Essentials of User Interface Design (you did go out and buy it and read it, didn’t you?) which […]

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Usability, Learnability, Memorability

This entry is part 1 of 12 in the series Medical Computing

(A version of this series was first published in the newsletter of the Informatics Section of the American College of Emergency Physicians) Those of you who know me (or maybe have just heard about me) know that I am a zealot about user interface design. With good reason! Those who think they are computer-illiterate are […]

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