Information Design 2

This entry is part 5 of 7 in the series Tracking Systems

God is in the details –Mies van der Rohe The primary function of an ED tracking system – at least if you look at it from the right direction – is to display relevant, timely data to the user. A tracking system may do other things, but this function of data display is arguably its […]

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Where is my [fill in the blank]? and Passive Tracking

This entry is part 4 of 7 in the series Tracking Systems

Where is the Chart!?!? If you visit different EDs, one of the most common tracking-type refrains you hear is “Where is Room 5’s chart? I’ve been looking for it for fifteen minutes!” Such problems delay ED patient care, and are one of the great motivators for moving to an all-electronic chart, one that can be […]

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Interruptions, Memory and Situational Awareness

This entry is part 2 of 7 in the series Tracking Systems

“Unless it produces action, information is overhead.” –Thomas Petzinger First, a caveat: vendors of HISs (hospital information systems) and EDISs (emergency department information systems) insist that a tracking system is just one component of an integrated system. They point out that there are interactions between a tracking system and CPOE (computer-based practitioner order entry) systems, […]

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Data Display

This entry is part 12 of 12 in the series Medical Computing

One feature of most tracking systems is data display for an individual patient in the Emergency Department. In most tracking systems, we can double-click on the patient’s name, and then we see a pop-up window, populated with things that the nurses have entered and that are found in the patient’s electronic medical record (EMR) entry: […]

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Mental Models, Input Modes and Cognitive Friction

This entry is part 10 of 12 in the series Medical Computing

If the point of contact between the product and the people becomes a point of friction, then the Industrial Designer has failed. –Henry Dreyfuss, Designing for People, 1955 Mental Models In the first edition of About Face, one of the first design/usability texts (and a great read, much more personal, personable and readable than subsequent, […]

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