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Icons, Pedagogic Vectors, Forms Design and Posture


Thursday, February 11th, 2010
This entry is part 9 of 12 in the series Medical Computing

Icons and Pedagogic Vectors We all have trouble remembering a program’s graphical icons. The International Standards Organisation (ISO) has a standard for icons – an icon must be interpreted correctly by 2/3 of  test subjects. In usability and error-prevention terms, a 1/3 error rate is poor, but reality is even worse – an experimental study […]

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Healthcare IT in a Nutshell


Saturday, January 30th, 2010

Keith Conover, M.D., FACEP version 1.2 10/22/14 You may want to read this introduction before you dive into this material. Get computer-literate and learn Healthcare IT in just a few hours: read/click on the links *.*: Star-Dot-Star (any file name, any file extension) .$$$: Temporary File 3G: “Third-Generation” cellular services: broadband over cellphones and cellphone […]

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Goals vs. Tasks


Friday, January 8th, 2010
This entry is part 6 of 12 in the series Medical Computing

In past articles, we discussed human-illiterate computers, usability, memorability, learnability, Tognazzini’s Paradox, design integrity, simplicity, abstraction, discount usability testing, and personas. Now, we will discuss goals and tasks. These are similar terms, and sometimes used almost interchangeably. But using the terms task and goal sloppily is, according to expert software designers, an error that leads […]

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Personas


Thursday, January 7th, 2010
This entry is part 5 of 12 in the series Medical Computing

In past articles, we discussed human-illiterate computers, and we discussed usability, memorability, learnability and Tognazzini’s Paradox: how  changing a single word can make big differences in usability. We also discussed design integrity, simplicity, abstraction, and discount usability testing. Now, we’ll talk about personas. It seems to me that personas are a bit like Critical Incident […]

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Discount Usability Testing


Tuesday, December 29th, 2009
This entry is part 4 of 12 in the series Medical Computing

In the first of this series, I tried to persuade you that your computer was human-illiterate, and we defined and discussed usability, memorability, and learnability. In the second, we discussed Tognazzini’s Paradox: how the hardest part of designing an effective program is often what seems the most trivial—sometimes simply a matter of changing a single […]

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