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Design Integrity, Simplicity and Abstraction
Tuesday, December 29th, 2009
In the first of this series, I tried to persuade you that your computer was human-illiterate, and we defined and discussed usability, memorability, and learnability. In the second, we discussed Tognazzini’s Paradox: how the hardest part of designing an effective program is often what seems the most trivial – sometimes simply a matter of changing […]
Tognazinni’s Paradox
Monday, December 28th, 2009
In the first of this series, I tried to persuade you that your computer is human-illiterate. We discussed ways that people try to improve this, including usability testing. I introduced you to Alan Cooper’s About Face: The Essentials of User Interface Design (you did go out and buy it and read it, didn’t you?) which […]